It was special for me because my planetarium career started at Ritter Planetarium in February 1992. Honestly I had planned to stop conducting workshops for a few years so that I could concentrate on my GLPA executive community duties. But Alex Mak asked so of course I said yes.
The result is a very revised version *NEW!* for Blender 2.8:
https://github.com/waystar/2019-Blender-Workshop-Materials
- Setting up render engine, camera and outputs for fulldome masters.
- Setting up layers to separate objects for compositing to get glows or denoising only on some objects.
- Compositing node setups examples.
- Basics of materials, with shader node tree examples for incorporating alpha channels and animating fades between textures.
- World environment settings and node trees for animation.
- Examples of animating various objects and effects achieved through animating modifiers.
https://github.com/waystar/2019-Blender-Workshop-Materials
Click the "Clone or download" button to download the whole thing in a zip file.
Drop me a line if you find mistakes or OS-related differences. (I test on Linux and Windows.) Also, let me know if you find any of it particularly useful and I would LOVE to see what you make.
And of course, if you are having trouble with something in particular that you are trying to do, let me know. If I can't help get it to work, I might be able to suggest alternate approaches to get the same effect.
No comments:
Post a Comment