Showing posts with label immersive. Show all posts
Showing posts with label immersive. Show all posts

Tuesday, June 30, 2020

3D stereoscopic test

Years ago I used Blender to make a stereographic test. It took forever to render a tiny, very low resolution test so I had to drop it at the time. (http://youtu.be/MWpsBb3enek if you want to see it.)


Now it is 2020 and I had some time last week. I couldn't find the blend file from my original example, so I made a new example, again using Blender.  

Really should be viewed with VR goggles, and you'll need to tell YouTube to use a higher resolution setting, but the compression wasn't too kind. Even so, I'm encouraged to continue.



I'm still looking for a way to inject the needed metadata on Linux. I had to do this on a Windows machine because the injector is only for MacOS and Windows.


BTW, I had to render this twice because originally I rendered it side-by-side (SBS) but the YouTube Metadata Injector only accepts top-and-bottom (TAB).
Here's the same frame in each format:

3D stereoscopic test frame, SBS
3D stereoscopic test frame, SBS.
3D stereoscopic test frame, TAB
3D stereoscopic test frame, TAB





Thursday, October 10, 2019

Vahana VR & VideoStitch Studio

Vahana VR & VideoStitch Studio: software to create immersive 360° VR video, live and in post-production.


I ran across this by accident today. I don't yet have a dual camera setup to work with, but I want to be prepared. I ran across a discussion thread talking about the software and then the thread turned to sadness with a post that the company making it had folded. Then at the end was another post linking to another thread cheering the revival of the software as an open source project with the MIT License.

https://github.com/stitchEm/stitchEm


Honestly it has been a few years since I've built my own packages. Hopefully I can satisfy the dependencies through package managers at least. (If I had time to compile everything, I would still be running Gentoo. It ran mighty fast, but compiling time added up.)

If and when I manage to trying it out, I will be sure to update.